Nickelodeon (ended 2008)
And my final update for the FN list:
Pheonix King - Axrendale
Fire Lord- Jackson5050
Fire Sages- Psychopass
Navy Commander - TitanPredator
Imperial Firebenders - Bluefiremaster
Lightning Squadron - Bunnygirl
Admiral Squadron-ThisCrazyGuy
Naval Squadron- clifton13
Land Squadron - avtar_firelord
Aerial Squadron - RyanTP014
Regular Soldiers - Atakang
Non-bending Squadron - SalKing2
The Fire nation has filled all of its positions Our Numbers have swollen to the point where no other nation can match us
Congratulations. One must pay respect to a worthy opponent.
-TheSecondSign- wrote: |
Congratulations. One must pay respect to a worthy opponent.
|
Thank you You too, have been honorable opponents
isabelwhatx wrote: |
I wanted to be the 1000th post Wow, this thread has grown. It's faster than the off-topic lounge on a good day. |
Don't worry - you can still catch something even better - the 1111th post
Nickylucas wrote: |
How do I know when it's full moon? (In the game) |
The same way I know when Sozin's Comet arrives - communication with Libraman.
Alright, lemme try and type up some AMAZING ideas my fellow EK soldiers have had. We're running out of time.
(This is from Foxhole7) The dark arrow indicates a warship fleet that will travel to and bomb the indicated FN base (red box). And, at the same time, a battalion of screaming badger guerillas (brown arrow) will charge in and hollow out the ground of the strait where the indicated base is. It will be destroyed, AND create a passage between the 2 lakes.T he yellow line indicates where the new warfront is for the EK after we disable the FN's nets. More on the screaming badgers below:
(This is from thesecondsign) The Screaming Badgers are the elite Earthborne Army Regiments. Screaming Badgers are elite light infantry regiments composed of earthbending, nonbending, and occasionally metal or sandbending regiments that dig underneath the earth, through enemy defenses, to a certain location, and together wipe out enemy military regiments or key enemy locations in extremely quick fashion. They attack and leave within the same hour, and appear and disappear just as calls are being made out to send reinforcements to protect the colonies.
The Screaming Badgers are trained to tunnel earth and then burst forth from the ground at an assigned location. Once free from the earth, they use earthbending, metalbending, and demolitionism in conjunction with light infantry to wipe out enemy regiments and destroy supply lines, and then leave in the same way they came, digging underneath the surface of the earth and retreating, all while causing cave ins on the same routes they made, therefore sealing off the way they came.
Their targets include the Fire Nation's command bases, airstrips, supply lines, and supply depotsas well as military and civilian prisons, releasing POWs, as well as civilian prisoners into the area, drawing attention to them. These soldiers attack, retreat, and do it over and over again. They can even camp underneath the ground and wait for an attack. The Screaming Badgers can even use badger moles to tunnel and attack, and then immediately retreat to come back again within minutes.
The Screaming Badgers can also bend from underground, providing ample cover to them to prevent attacks.
While the Screaming Badgers are retreating, they are retreating back to Ba Sing Sei and Chameleon Bay. This allows Chameleon Bay to be protected WHILE the attack is under way.
Overall, the EK gives two blows to the FN. The EK reclaims back a large section of their land but with some casualties.
Im only new when it comes to posting, but i think this might work.
Legion of Freedom Fighters
Origin: Plans to stop the war by creating a secret society compose of the Four Nations thats aims to restore harmony in the world with guidance from the 5 past Avatars.
Avatar Deities: Yangchen, Kuruk, Kyoshi, Roku, Aang
Supreme Commander:
Engineer:
Espionage:
Archers:
Medic:
Air Commander:
-Air Monks:
- Elite Air Team:
-Air Fighters:
-Bison Cavalry:
Water Commander:
-Elders:
-Elite Water Team:
-Warriors:
- Water Navy:
- Swampbenders:
-Bloodbenders:
Healing Brigade:
Earth Commander:
-Earth Ministry of Peace:
-Elite Earth Team:
-Earthbending Soldiers:
-Non-bending Soldiers:
-Metalbenders:
-Sandbenders:
Fire Commander:
Fire Sages:
-Elite Fire Team:
-Firebending Soldiers:
-Non-bending Soldiers:
-Fire Navy:
-Dragon Riders:
-Air Force:
-Rough Rhino Cavalry:
Notes:
In LFF, everyone's a leader. You can be recruited to lead any of the battalions. The engineer is for creating weapons, and other stuff for battle. Espionage is for spying and assassination. Medic is for healing the injured along with the Water Healers. Air Monks, Elders, Earth Ministry of Peace, and Fire Sages are for promoting peace to stop the war, kinda like religious propaganda.
2789 members
redblue888 wrote: |
*great idea, but it's not going to work out* |
I hate to break it to you, but this is not going to get a good reception. We want to have fun and finish our war - we don't want it broken up. This post will be declared null by Libraman anyway, so it accomplishes nothing. Sorry
redblue888 wrote: |
Im only new when it comes to posting, but i think this might work. Legion of Freedom Fighters Origin: Plans to stop the war by creating a secret society compose of the Four Nations thats aims to restore harmony in the world with guidance from the 5 past Avatars. Avatar Deities: Yangchen, Kuruk, Kyoshi, Roku, Aang Supreme Commander: Engineer: Espionage: Archers: Medic: Air Commander: -Air Monks: - Elite Air Team: -Air Fighters: -Bison Cavalry: Water Commander: -Elders: -Elite Water Team: -Warriors: - Water Navy: - Swampbenders: -Bloodbenders: Healing Brigade: Earth Commander: -Earth Ministry of Peace: -Elite Earth Team: -Earthbending Soldiers: -Non-bending Soldiers: -Metalbenders: -Sandbenders: Fire Commander: Fire Sages: -Elite Fire Team: -Firebending Soldiers: -Non-bending Soldiers: -Fire Navy: -Dragon Riders: -Air Force: -Rough Rhino Cavalry: Notes: In LFF, everyone's a leader. You can be recruited to lead any of the battalions. The engineer is for creating weapons, and other stuff for battle. Espionage is for spying and assassination. Medic is for healing the injured along with the Water Healers. Air Monks, Elders, Earth Ministry of Peace, and Fire Sages are for promoting peace to stop the war, kinda like religious propaganda. 2789 members |
isabelwhatx wrote: |
Alright, lemme try and type up some AMAZING ideas my fellow EK soldiers have had. We're running out of time.
(This is from Foxhole7) The dark arrow indicates a warship fleet that will travel to and bomb the indicated FN base (red box). And, at the same time, a battalion of screaming badger guerillas (brown arrow) will charge in and hollow out the ground of the strait where the indicated base is. It will be destroyed, AND create a passage between the 2 lakes.T he yellow line indicates where the new warfront is for the EK after we disable the FN's nets. More on the screaming badgers below:
(This is from thesecondsign) The Screaming Badgers are the elite Earthborne Army Regiments. Screaming Badgers are elite light infantry regiments composed of earthbending, nonbending, and occasionally metal or sandbending regiments that dig underneath the earth, through enemy defenses, to a certain location, and together wipe out enemy military regiments or key enemy locations in extremely quick fashion. They attack and leave within the same hour, and appear and disappear just as calls are being made out to send reinforcements to protect the colonies.
The Screaming Badgers are trained to tunnel earth and then burst forth from the ground at an assigned location. Once free from the earth, they use earthbending, metalbending, and demolitionism in conjunction with light infantry to wipe out enemy regiments and destroy supply lines, and then leave in the same way they came, digging underneath the surface of the earth and retreating, all while causing cave ins on the same routes they made, therefore sealing off the way they came.
Their targets include the Fire Nation's command bases, airstrips, supply lines, and supply depotsas well as military and civilian prisons, releasing POWs, as well as civilian prisoners into the area, drawing attention to them. These soldiers attack, retreat, and do it over and over again. They can even camp underneath the ground and wait for an attack. The Screaming Badgers can even use badger moles to tunnel and attack, and then immediately retreat to come back again within minutes. The Screaming Badgers can also bend from underground, providing ample cover to them to prevent attacks. While the Screaming Badgers are retreating, they are retreating back to Ba Sing Sei and Chameleon Bay. This allows Chameleon Bay to be protected WHILE the attack is under way.
Overall, the EK gives two blows to the FN. The EK reclaims back a large section of their land but with some casualties.
|
That's nice, but you leave out the numbers. Your men, presumably only half or so of your 5700 soldiers, were facing 7000 opponents - more than twice what they would have had at most. I'll leave it to Libraman to sort out what your casulaties were
isabelwhatx wrote: |
Alright, lemme try and type up some AMAZING ideas my fellow EK soldiers have had. We're running out of time.
(This is from Foxhole7) The dark arrow indicates a warship fleet that will travel to and bomb the indicated FN base (red box). And, at the same time, a battalion of screaming badger guerillas (brown arrow) will charge in and hollow out the ground of the strait where the indicated base is. It will be destroyed, AND create a passage between the 2 lakes.T he yellow line indicates where the new warfront is for the EK after we disable the FN's nets. More on the screaming badgers below:
(This is from thesecondsign) The Screaming Badgers are the elite Earthborne Army Regiments. Screaming Badgers are elite light infantry regiments composed of earthbending, nonbending, and occasionally metal or sandbending regiments that dig underneath the earth, through enemy defenses, to a certain location, and together wipe out enemy military regiments or key enemy locations in extremely quick fashion. They attack and leave within the same hour, and appear and disappear just as calls are being made out to send reinforcements to protect the colonies.
The Screaming Badgers are trained to tunnel earth and then burst forth from the ground at an assigned location. Once free from the earth, they use earthbending, metalbending, and demolitionism in conjunction with light infantry to wipe out enemy regiments and destroy supply lines, and then leave in the same way they came, digging underneath the surface of the earth and retreating, all while causing cave ins on the same routes they made, therefore sealing off the way they came.
Their targets include the Fire Nation's command bases, airstrips, supply lines, and supply depotsas well as military and civilian prisons, releasing POWs, as well as civilian prisoners into the area, drawing attention to them. These soldiers attack, retreat, and do it over and over again. They can even camp underneath the ground and wait for an attack. The Screaming Badgers can even use badger moles to tunnel and attack, and then immediately retreat to come back again within minutes. The Screaming Badgers can also bend from underground, providing ample cover to them to prevent attacks. While the Screaming Badgers are retreating, they are retreating back to Ba Sing Sei and Chameleon Bay. This allows Chameleon Bay to be protected WHILE the attack is under way.
Overall, the EK gives two blows to the FN. The EK reclaims back a large section of their land but with some casualties.
|
Here are my counters to isabelwhatx, for Libraman to consider:
- I had a numerical advantage.
- My soldiers were veterans. All 7000 men had seen combat before. They have experience.
- Isabel posted nothing to counter my War Balloons. The EK would have suffered incredible damage from the bombing.
- I had a vast naval presence controlling the Serpents Pass. The Earth Kingdom had nothing to counter my naval advantage.
I am confident that the EK's losses were severe
isabelwhatx wrote: |
Fine, I'll edit it with the number. Hold on a second And, plus, thesecondsign joined my team, so that gives me 2000 more soldiers. Soooo, I'm not that outnumbered |
Those new soldiers haven't joined you yet - anymore than Atakang or SalKing2's soldiers have joined me. They need to be acknowledged by Libraman.
isabelwhatx wrote: | ||
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If badger-moles are going to count as men, we also need to count my 1500 dragons
Axrendale wrote: |
Here are my counters to isabelwhatx, for Libraman to consider: - I had a numerical advantage. - My soldiers were veterans. All 7000 men had seen combat before. They have experience. - Isabel posted nothing to counter my War Balloons. The EK would have suffered incredible damage from the bombing. - I had a vast naval presence controlling the Serpents Pass. The Earth Kingdom had nothing to counter my naval advantage. I am confident that the EK's losses were severe |