I deem it fair for me to thoroughly explain myself before explaining the rules. It came to me very recently; we had created this long ago, but it wasn't as complex as it should've been. Therefore, I decided to do it myself -- but one thing I'd make sure of would be that it be complex.
PART 1 -- THE OUTLINE OF THE GAME
The basic gist of things is to find the best bender in the Four Nations. We begin with Earth; then Fire; then Air; then lastly Water before we go onto Round Two. Then we wind up with four best benders to represent each four countries.
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PART 2 -- CURRENT GAME'S RULES
The Earth Kingdom will use the following benders, selected from previous arguments as being one of the top of their kingdom.
1. King Bumi (argued to be the best bender in the Earth Kingdom)
2. Toph Bei Fong (argued to be the best bender in the Earth Kingdom)
3. Sud (Avatar Roku's teacher; argubly one of the best benders out there)
4.Haru (We all know who Haru is; he seems to be pretty capable of a bender, but his dad will also be up here)
5. Tyro (Haru's dad will be in this since Haru is; Haru ,quote, Learned everything from his father ,"e, .
This first game will be carried through as a Hurt or Heal Game. To play hurt or heal, all characters begin with 10 points each; when you post a move for the game, you take 1 point from some character (let's say Sud) and add the 1 point taken from the character (in the Sud scenario, granted this is the beginning of the game, Sud would have 9 points left) and add the 1 point taken to another character (let's say King Bumi; King Bumi now has 11 points, taking the lead; Sud has 9 points, taking the rear in this scenario).
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Let the games begin