Good:
Aang: If he ends up one on one with an evil character at the end of the game, Good wins. Hunter role. Still lives if attacked once by wolves.
Katara: Masonry with Sokka (infinite PM with Sokka during day). Healer role. Can protect one character every night from being killed. Must alternate between characters to heal.
Sokka: Masonry with Katara.
Toph: Seer. Can look once per day for wolves.
Iroh: Masonry with Zuko.
Zuko: Masonry with Iroh.
Evil:
Wolf:
Zhao: On top of standard wolf kill, can assassinate any character. Only used once per game.
Azula: When seeked by Toph, appears as good. One seek per turn for Aang.
Fire Lord Ozai: Survives one lynch, second highest vote is lynched instead.
Non-Wolf Evil:
Long Feng: Not a wolf, does not know identity of other evil players, evils don't know his identity. Wolves cannot PM him. Wins with evil. Double vote.
In event of tie vote, I will flip a coin to decide who is lynched. You will not know that I have flipped a coin until end of game.
Plus, there will be random evils (Mai, Ty Lee) and random goods (Suki, Jet, Appa, Momo, Cabbage Merchant). Preliminary roles, if anyone can think of more appropriate and unbroken powers, I will happily change the powers of certain characters.
However, I do want to keep this game fairly basic and simple to understand, because it can get really hard to follow after a while, especially with complicated rules. In fact, I may decide to simplify, I probably will. I'd also love an experienced werewolf player to play co-mod, keep the game going when I'm busy, bounce ideas off of, help clarify rules, etc.
Edited on 11/17/2006 11:31pm
Edited 2 total times.
Edited 2 total times.