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Can anyone please give me suggestions for the Avatar game I'm creating?

  • Avatar of piranhapete

    piranhapete

    [1]Oct 18, 2006
    • member since: 12/31/04
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    Hey there. I'm making an Avatar game with RPG Maker XP (thanks to Leodegarioiii) and its going to have you go through the??Chapters in order, doing missions in them, having different parties like Katara and Sokka, Zuko and Iroh, Aang and the Blue Spirit, etc. You can always go back to previous Chapters.

    Please give me suggestions on how to make the levels/battles interesting! Any sort of suggestion will be considered. Thanks.

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  • Avatar of authenticPINAY

    authenticPINAY

    [2]Oct 18, 2006
    • member since: 08/22/05
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    i know! how about a zuko/jin bonus level where you have to tell uncle iroh that you think she knows about you being fire nation to activate it!
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  • Avatar of piranhapete

    piranhapete

    [3]Oct 18, 2006
    • member since: 12/31/04
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    authenticPINAY wrote:
    i know! how about a zuko/jin bonus level where you have to tell uncle iroh that you think she knows about you being fire nation to activate it!


    I don't know if I'm looking quite so detailed yet, but there are definetely going to be secret/bonus missions!
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  • Avatar of electricblue18

    electricblue18

    [4]Oct 18, 2006
    • member since: 09/10/06
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    SUPER AWESOME!!!!!!!!!!!!!!!!!!!!!!! right now i cant think of any suggestions =(
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  • Avatar of DarkAngel101

    DarkAngel101

    [5]Oct 18, 2006
    • member since: 03/18/06
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    Good luck on the game!

    Suggestions....hmm....I'll get back to you.
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  • Avatar of Leodegarioiii

    Leodegarioiii

    [6]Oct 18, 2006
    • member since: 08/24/06
    • level: 6
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    piranhapete wrote:

    Hey there. I'm making an Avatar game with RPG Maker XP (thanks to Leodegarioiii) and its going to have you go through the??Chapters in order, doing missions in them, having different parties like Katara and Sokka, Zuko and Iroh, Aang and the Blue Spirit, etc. You can always go back to previous Chapters.

    Please give me suggestions on how to make the levels/battles interesting! Any sort of suggestion will be considered. Thanks.

    (You're welcome.) Where are you planing to start?? If you plan to start on the Southern Water Tribe, it would be cool if you cold begin by playing simple missions with Sokka or Katara, so players can familiarize them selves with the game's system, perhaps having sokka go hunting for Turtle Seals or something.

    anyways, good luck!!

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  • Avatar of Airawende

    Airawende

    [7]Oct 18, 2006
    • member since: 06/26/05
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    Hmmm...I might be able to think of something. What are the limits of this RPG maker, and/or what are your limits?
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  • Avatar of piranhapete

    piranhapete

    [8]Oct 18, 2006
    • member since: 12/31/04
    • level: 11
    • rank: Red Shirted Lt.
    • posts: 3,135
    Leodegarioiii wrote:
    piranhapete wrote:

    Hey there. I'm making an Avatar game with RPG Maker XP (thanks to Leodegarioiii) and its going to have you go through the Chapters in order, doing missions in them, having different parties like Katara and Sokka, Zuko and Iroh, Aang and the Blue Spirit, etc. You can always go back to previous Chapters.

    Please give me suggestions on how to make the levels/battles interesting! Any sort of suggestion will be considered. Thanks.

    (You're welcome.) Where are you planing to start?? If you plan to start on the Southern Water Tribe, it would be cool if you cold begin by playing simple missions with Sokka or Katara, so players can familiarize them selves with the game's system, perhaps having sokka go hunting for Turtle Seals or something.

    anyways, good luck!!



    The game is VERY simple: the battle system is just phonomally easy to figure out. I was planning on having the first mission being Katara and Sokka when they crash the boat, and them rescuing Aang.

    Airawende wrote:
    Hmmm...I might be able to think of something. What are the limits of this RPG maker, and/or what are your limits?


    Uhh... can you be a little more specific? It comes with lots of graphics, including 60 tilesets (like sixty themes you can make the area) and unfortunately the character graphics aren't going to look too realistic when they move, although they look great standing still...
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  • Avatar of Eman5805

    Eman5805

    [9]Oct 18, 2006
    • member since: 11/05/04
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    Certain??characters should have a sort of power up mode like for Aang he could go Avatar state or for Zuko he could turn into the Blue Spirit...but I don't know if that would be possible or not...

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  • Avatar of zachman9393

    zachman9393

    [10]Oct 18, 2006
    • member since: 09/19/06
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    Do you know all the coding and stuff used to make the game???? And will you or others designing the characters, and with what will you draw them????? I myself know a good bit of HTML, but almost squat when it comes to programming for Windows.?? Is the program you use easy???
    Edited on 10/18/2006 2:48pm
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  • Avatar of Airawende

    Airawende

    [11]Oct 18, 2006
    • member since: 06/26/05
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    Maybe a battle between Azula and her gang vs. Suki and her posse, like in Appa's Lost Days?
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  • Avatar of piranhapete

    piranhapete

    [12]Oct 18, 2006
    • member since: 12/31/04
    • level: 11
    • rank: Red Shirted Lt.
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    zachman9393 wrote:
    Do you know all the coding and stuff used to make the game?? And will you or others designing the characters, and with what will you draw them??? I myself know a good bit of HTML, but almost squat when it comes to programming for Windows. Is the program you use easy???


    The program I use is IMPOSSIBLY easy: I can use tilesets to draw the map, and everything is really already programmed.

    I am using the Distant Horizons sprites for the characters. Unfortunately, this allows me only to have the characters hop around, always facing the player, but I tested it and it doesn't look all that bad.

    Airawende wrote:
    Maybe a battle between Azula and her gang vs. Suki and her posse, like in Appa's Lost Days?


    Well, you see, this game is replicating the series, so I'm definetely going to do that when 2-16 comes around!
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  • Avatar of K4A5T6A5A4N6G

    K4A5T6A5A4N6G

    [13]Oct 18, 2006
    • member since: 09/23/06
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    how about been aang,katara,sokka,toph and zuko and fight through all seasons.
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  • Avatar of Leodegarioiii

    Leodegarioiii

    [14]Oct 18, 2006
    • member since: 08/24/06
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    maybe you can divide the game in 3 parts ( 3 seasons) so we can play the first part as son as possible =)
    Edited on 10/18/2006 4:32pm
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  • Avatar of sly4me

    sly4me

    [15]Oct 18, 2006
    • member since: 06/08/05
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    make enimies that have more than just one slash attack. And give??characters the ability to JUMP Aang should be able to double jump. What are the limits of your program as far as combat goes? Would it be possible to have air combos?(by "air",??I don't mean the element, I mean attacking foes in the air).

    oh, and Zuko should have a move like this: excpet it would be flaming

    Zuko should also have a move like this but have him shooting fire

    Edited on 10/18/2006 4:47pm
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  • Avatar of Eman5805

    Eman5805

    [16]Oct 18, 2006
    • member since: 11/05/04
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    Zuko should be a boss at first...but later on in the game he should be a playable character

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  • Avatar of Leodegarioiii

    Leodegarioiii

    [17]Oct 18, 2006
    • member since: 08/24/06
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    i think you guys are expegting to much, the program only has garaphics and an interface similar to GBA RPG's. here are some images:

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  • Avatar of Zallomallo

    Zallomallo

    [18]Oct 18, 2006
    • member since: 08/30/06
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    Uh sly4me, I have used RPG Maker XP and it is not quite that advanced. LOL.
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  • Avatar of Zallomallo

    Zallomallo

    [19]Oct 18, 2006
    • member since: 08/30/06
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    Leodegarioiii wrote:

    i think you guys are expegting to much, the program only has garaphics and an interface similar to GBA RPG's. here are some images:


    Thx LEOD
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  • Avatar of Kumiko44

    Kumiko44

    [20]Oct 18, 2006
    • member since: 04/20/06
    • level: 3
    • rank: Soup Nazi
    • posts: 9
    piranhapete wrote:

    Hey there. I'm making an Avatar game with RPG Maker XP (thanks to Leodegarioiii) and its going to have you go through the??Chapters in order, doing missions in them, having different parties like Katara and Sokka, Zuko and Iroh, Aang and the Blue Spirit, etc. You can always go back to previous Chapters.

    Please give me suggestions on how to make the levels/battles interesting! Any sort of suggestion will be considered. Thanks.

    awsome idea! umm like how bout u can gain different weapons from defeating enymes? u should also include items from the show, like Zuko's brodswords.

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