I have an idea for a video game...
Title: Avatar: the Great War
Type of game: RTS
Platforms: PC
It is kind of like 'The Battle for Middle Earth,' in a way.
There would be three armies you could play as: Water, Earth, and Fire.
New Aspects: You could switch from controlling the armies to actually walking around as a hero. Another aspect would be my new Avatar RTS specific Command or Natural attacks. I'll use waterbenders as an example: You right click on the ground somewhere and there would be a menu that pops up (small.) There are different bending abilities to use, higher powered ones the higher level the batalllion is. For example: Freeze??they could??get at level three. They could freeze??water and walk across it or use it as an??ice ball.??Some other powers they would get would be Ice barrage, pull water out of air, and water blast. Waterbenders fish for food; Earthbenders hunt for food, Firebenders cook for food. Time is shown and the sun actually rises and sets giving advantages and disavantages to the Fire and Waterbenders.
Powers are acquired by saving up points that you get for killing your enemy.
Armies:
Water:
Heroes: Aang, Katar, Sokka, Appa and Momo (function as a pair) Bato, Master Pakku, and Yaguda.
Troops: Southern Water Peasants, Nuns, Water tribe boat, Healers, Northern Water Canoes, Waterbenders, and Wall Guard.
Powers: Draft- all peasants gain bending abilities, Heal- heals units in a given area, Rising Moon- Gives waterbenders an advantage, Clouds- gives firebenders a disadvantage, Unagi Eel- Summons a Unagi Eel to help with the battle, Earth Allies- Summons a group of earthbenders to help with the battle, Avatar Rokku- summons Avatar Rokku to help with the battle, and Water Spirit- Sends out the Water spirit for a short amound of time to do massive dammage.
Earth:
Heroes: Suki, King Bumi, Haru, Tyru, Shyu (?), Jet, Canyon Guide,??Jeong Jeong (?) and Teo.
Troops: Kyoshi Warriors, Kyoshi Peasants, Freedom Fighters, Gan Jin Warriors, Zhang Warriors, Ostrich horse Riders, Deserters, "Air" People, and basic Earthbenders
Powers: Draft, Farsight- because of their 'second sense' they can get further vision, Strong Defenses- strengthens building and Natural power hit points, Water Allies- summons a group of waterbenders to help with the battle, 'Airpeople' Allies- Summons a group of flying people to drop stink and slime bombs on the enemy, Mechanist- Summons Teo's who has powers to create inventions to help with the battle, Badgermoles- Summons 2 Badgermoles to crush the enemy with.
Fire:
Heroes: Zuko/Blue Spirit, Iroh, Zhao, The Warden, The Great Sage, The Pirate Captain, Jet, and the Emissary from the Northern Air Temple.
Troops: Fire Soldiers, Fire Cooks, Freedom Fighters, Canyon Crawlers, Rhino Riders, Elite Guard, Fire Nation Ship, Fire Tanks, Catapults
Powers: Draft, Clouds, Rising Sun- gives firebenders an advantage and waterbenders a disadvantage, Repair buildings- since buildings are made of metal, just heat them back up to repair, Invasion and Taxation- takes a small village found throughout a map of opposite side, and gets their resources, Imprisonment- forces a group of the opposite side to fight for them, Yu-Yan Archers- Summons them to help with the battle, Firebender allies- the name says it, and Jun the Bounty hunter- is summoned.
Other
There would be small ally villages around on maps
Animals would run free to be captured and used as a resource.
This would be the story of Aang in book one Water, possibly with expansion packs for book 2: earth, and book 3: Fire.
There would be continue ups for characters only mentioned in an episode or so: Kyoshi Warriors in the War, Omashu being attacked and captured, Bato traveling to the other Southern water warriors, Zhangs, Guide, and Gan Jin Traveling to Ba Sing Se, ect.
If you guys have any comments, suggestions, or ideas, feel free to post them. I'm not an actual person who creates games, I just have ideas. So far, this is all I've worked on. I'll post more when I plan it out. Thanks!